![]() Also keep in mind that almost half of those 520 boards were designed by Wendy McNally, whose concept of level design is to hide most of the bricks behind walls or jungles of unbreakables, with barely changed repeats of the same design over and over and over. I can't recommend it enough!Īs someone who played the old 90s freeware DX-Ball, I can recommend this as a proper sequel that is as fun as that game, or most any Breakout clone, is.īut it is pretty pricey for the genre, so unless you want a lot of levels - by my count, including the season pass right now, there are 520 boards to play - you might get more value for your dollar with a smaller, cheaper game (such as Brickochet). ![]() It's a great game and you should be playing it instead of reading further. Longbow Games is one of those old indie game companies where one can tell they love their games, and the fact that DX-Ball 2 comes out once again with great improvements brings a smile to this old fan. ![]() The kind of update that makes it obvious it's a labor of love. With new powerups (and the removal of some that felt kind of redundant like Ice Ball), new boards, better graphics and what seems to be a faster/smoother engine this game is a treasure. The 20th Anniversary edition of DX-Ball 2 beats Rival Ball in pretty much every conceivable way. A bunch of different powerups, a very generous mechanic of helping the player whenever the ball got stuck (in a loop or otherwise), the scoreboards when scoreboards were not quite as big a thing as they became over the years. I had always loved breakout games and this series did not disappoint. I came across this game as "Rival Ball" way back in the day, probably around ten years ago, mostly because it had a free/shareware version that one could pay to get extra boards for.
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